Bolts apply On-Hit effects and can Critically Strike.Item is for Ranged champions only. We track the millions of LoL games played every day to gather champion stats, matchups, builds & summoner rankings, as well as champion stats, popularity, winrate, teams rankings, best items and spells. 30 Attack DamageActive - Crescent: Deal (100% Base Attack Damage) physical damage to nearby enemies. With the usual builds you still deal a lot of dmg whilst also staying alive longer. If so please give them a vote or leave a comment. From my too frequent scrolling on this subreddit, I regularly bumped into a few posts asking for more tools to make game knowledge more accessible: one of the more infamous ones being an improvement to League's Practice Tool. Can I find the content of the mail somewhere besides ross' video on it? 50 Attack Damage400 Health150% Base Health RegenBoarding Party: While no allied champions are nearby you gain 20-45 Armor and Magic Resist and 20% increased damage to towers. At maximum strength, the bonus damage is dealt as true damage instead. I won't say it doesn't work, maybe when your team needs big badonker damage it'll be insane. Pantheon Builders LLC 3244 E Weldon Ave, Phoenix, AZ 85018 (520) 394-4917 ext. Killing a minion grants the same kill gold to the nearest allied champion. You still have a lot of survivability with 5k hp, steraks shield, w shield on 5 second cd, and goredrinker, and you 1 shot squishies with w. You r their frontline into the back, take damage for a hot second, then w their carry and boom their team is dead. If you're mid, you will not win against a moderately decent one. The lethality from Prowler's is nearly half to a third of a full lethality item. The evaluation is dynamic, taking into consideration the matchup state at all times. That being said, while this is the build that guarantees the most damage, it doesn't take into consideration other factors, like survivability and sustain. Shen's ultimate shielding scales at 17.5% bonus HP + 135% AP + 500 at max rank. It has no effect on Airborne or Suppression. But it is really up to you. For me, this is a 50:50 matter. 75 Ability Power8% Move SpeedSpellblade: After using an Ability, your next Attack is enhanced with an additional (150% base Attack Damage + 40% Ability Power) magic damage On-Hit (2.5s cooldown). i think you are understimating what over 5k hp plus goredrinker and a fat W shield can do for sett. League of Legends, check the item set "Mathematically Correct Pantheon" for Pantheon on the Summoner's Rift with LoL Item Sets Builder All that you have for reasonable cool downs is Q, which does work well here, but consider how other champions who rock conqueror like Fiora and Irelia have so much more continuous follow up. 15 Attack DamageRend: Dealing physical damage applies 40% Grievous Wounds to champions for 3 seconds. Consuming this item grants all item effects permanently and increases Smite damage to monsters. This can occur up to 3 times every 30 seconds.Quest: Earn 500 gold from this item to transform it into Frostfang, gaining Active - Warding.This item grants reduced gold from minions if you kill excessive numbers of them. If you can't gain Mana, restore 50% of the value as Health instead. Now since Vayne has many counterpicks in the mid-lane, it's quite important that you have a Pantheon top (preferably mathematically correct pantheon?). Consuming this item grants all item effects permanently and increases Smite damage to monsters. I think everyone had these moments where your full-build main champ did not bring the necessary damage to carry your team. 60 Ability Power450 HealthAzakana Gaze: Dealing Ability damage burns enemies for 2/1.2% (Melee/Ranged) max Health magic damage every second for 4 seconds. 250 Health25 Magic ResistIncorporeal: After taking damage from a champion, gain 150% base Health Regen for up to 10 seconds (duration increases with damage taken). 45% Attack Speed20% Critical Strike Chance7% Move SpeedWind's Fury: When Attacking, bolts are fired at up to 2 enemies near the target, each dealing (40% Attack Damage) physical damage. 30 ArmorThorns: When struck by an Attack, deal 3 magic damage to the attacker and apply 40% Grievous Wounds for 3 seconds if they are a champion.Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. You do so much damage from the pen here that 6% of max health pool is practically useless, and the shield from it overlaps with your E having immunity to damage from one direction. 40 ArmorRock Solid: Reduce incoming damage from Attacks by up to 5 + (0.35% max Health), capped at 40% of the attack's damage. 80 Ability Power300 Health15 Ability Haste8% OmnivampVoid Corruption: For each second damaging enemy champions, deal 3% bonus damage (max 9%). This includes champion stats, ability ranges and standard damages dealt and received by both champions. If the target is below 50% Health, this effect is increased to 60% Grievous Wounds.Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. Steam login has been removed. Ban this if you're going mid. Distance is measured from the Ability cast position. 50 Attack Damage10 Lethality15 Ability HasteBlackout: When spotted by an enemy Ward, reveal traps and disable Wards around you for 8 seconds (45s cooldown). if you want armor or mr then go ahaead. Restoration increases when you are low Health.Endure 66% effective when owned by Ranged champions or when taking damage from area of effect or periodic damage sources. Join the leading League of Legends community. Your leap is reactable, and you'll lose if stunned. Please email support if you cannot access your account. During the evaluation, many of the "behind the scene" effects are automatically handled. In fact, the information is already there but not yet included. This is an awful top matchup. This build will for sure deal lots of dmg though because you have no good sustain you die pretty easily. Ally champion damage detonates the mark, dealing an additional 90 - 150 (based on ally level) magic damage and granting you both 20% Move Speed for 2 seconds. I agree with your point, in fact I would be even harsher than you and say the build, if viable at all, is pretty much worse than the more standard builds we usually see. He can shield you as you dive in, which is a spicy combo. Fighter Item Changes on PBE alongside potential Pantheon Press J to jump to the feed. Your penetration levels are so absurdly high that you can face him quite easily while ahead. 4% pen isn't even one fifth of other %pen items. 8% Omnivamp vs. MonstersSear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.Challenging Path: Smiting 5 times consumes this item upgrade your Smite to Challenging Smite and increases its damage to monsters. You can also think of it as a short mini-combo involving the spell since some spells are more complicated (e.g. Since then, RossBoomsocks has tested the build, calculated the . Champion kills grant an additional 25 gold. Create and share Champion Guides and Builds. 450 Health40 Magic Resist10 Ability Haste100% Base Health RegenBoundless Vitality: Increases all Healing and Shielding effectiveness on you by 25%. Join the discussion and become an Artisan of War. 2 out of 5 stars, based on 1 review. Annie. Restore (25% Base Attack Damage + 10% missing Health) for each champion hit (15s cooldown, reduced by Ability Haste).Mythic Passive: Grants all other Legendary items 5 Ability Haste. Damage, and that's the only thing it offers. 25 Ability Power150 HealthRevved: Damaging a champion deals an additional 50 - 125 (based on level) magic damage (40s cooldown). I want to receive promotions from our partners. 40 Ability Power200 Health20 Ability Haste100% Base Mana RegenStarlit Grace: When affecting champions with Attacks or Abilities in combat, restore 70 Health to the most wounded nearby ally (2s cooldown). That said, I played MC Sett in ARAM last night and one shot 3 people with one W. crazy fun. In the second title image, you can see some pretty disgusting examples. 350 Health25 Armor25 Magic Resist20 Ability HasteActive - Supercharged: Grants 40% Move Speed towards enemies or enemy turrets for 4 seconds. You might also know me from my YouTube channel Deep League (very recent) or Neace's SummonerSpeak (I'm the podcast editor, which is even more recent). This guide has not yet been updated for the current season. 30 Ability PowerGlide: Gain 5% Move Speed. ayyo can i get a TLDR on the runes, skill order and build path? Why are high elo toplaners going back to TP? 40 Attack Damage20% Critical Strike Chance30 Magic ResistActive - Quicksilver: Remove all crowd control debuffs (excluding Airborne) and also gain 50% Move Speed for 1 second (90s cooldown). Safeguard persists for 1.5 seconds after taking champion damage. You can see the most recently updated guides on the browse guides page. Enemy Immobilizing effects grant an additional 2 stacks.Dissipate: While at 6 stacks of Steadfast, take 25% reduced magic damage and gain 10% increased Move Speed.One spell can add a new stack of Steadfast every 1 second. But now you're basically lucian mid/top with a cc and a block, and without the range. 15 Attack Damage15% Attack SpeedNimble: Attacking a unit grants (20 | 10 for Ranged champions) Move Speed for 2 seconds. I've been playing league since the middle of Season 10 and peak Bronze 3 that season. Please verify that you are not a bot to cast your vote. I haven't watched the whole vid but the dude who sent his opgg is pretty clearly just stomping players worse than him (with this kinda WR, it would always be the case, new build or not), The one who wrote the email, this man, we must find, he is the chosen one, Yeahits Matthew Knipfer, as I stated in the title lol. Resurrecting the person you obliterated is unpleasant. 70 Attack Damage20% Critical Strike ChancePerfection: If you have at least 60% Critical Strike Chance, gain35% Critical Strike Damage. ''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.'. Active - Consume: Drink the potion to restore 150 Health over 15 seconds.You may carry up to 5 Health Potions. Diversified damage type, while having a good root combo with you. This device will also reveal Invisible traps, reveal Camouflaged enemies, and reveal (and disable) enemy Stealth Wards. Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards for 10 seconds (90 - 60s cooldown). 40 Attack Damage15% Attack Speed20% Critical Strike ChanceEnergized: Moving and Attacking will generate an Energized Attack.Paralyze: Your Energized Attack gains 120 bonus magic damage. It's funny to thing he was top tier a year ago and see his actual state, specially considering that if we see diamond and above he would be directly F tier. If dealt by a Melee champion at top speed, the Attack also Slows the target by 50% for 1 second. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. For each Cursed enemy, gain 7 Magic Resist. If two levels behind the average champion level of the game, monster kills grant bonus experience. Siphon: Attacking a champion 3 times deals 40 - 150 (based on level) magic damage and steals 25% Move Speed for 2 seconds (20s cooldown).Maximum Mist's Edge damage dealt to monsters and minions is 60.Item performance differs for melee and ranged users. : https://www.Zwag.ggFollow my stream! Mythic Passive: Grants all other Legendary items 15 Ability Power. These dynamic effects are automatically handled by the tool. Shattered Time: Stopwatch is broken, but can still be upgraded.After breaking one Stopwatch, the shopkeeper will only sell you Broken Stopwatches. pantheon with our max pen build will focus on doing true damage to any target but also to be able to not only instant kill most of the targets, but also activate arcane comet tons of times just by using your comet spear, making the combination of these runes to be ideal for any kind of match up against our pantheon monster and cause of the huge Each champion has its own depth, which you only get to know through lots of gameplay. (Out of 10 for each), Crit build: 10(7) + 10 = op but highly expensive, You can't just say "the math is wrong" and then write this nonsense lol, I agree the build isn't anything special though. Once near an enemy (or after 4 seconds) a shockwave is emitted that Slows nearby champions by 50% for 1.5 seconds (90s cooldown).Refuel: Moving and dealing damage fills up the Chemtank. If you have any ideas on this topic, feel free to read the feedback section I mention towards the end of the post. (623) 780-2296. This guide has not yet been updated for the current season. Create and share Champion Guides and Builds. 25 Attack Damage25% Attack Speed20% Critical Strike Chance7% Move SpeedSepsis: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. 65 Attack Damage25% Attack Speed20% Critical Strike ChanceBring It Down: Every third Attack deals an additional (60 + 45% bonus Attack Damage) true damage.Mythic Passive: Grants all other Legendary items 10% Attack Speed. If she misses her stun, she is dead. Holds up to 3 charges and refills upon visiting the shop.Corrupting damage is reduced to 50% when triggered by area of effect or periodic damage. Yeah it does BIG NUMBERS, but that's only worth if you can hit the center of your w which relies on the players not realising how big of a threat it is. If dealt by a Melee champion, this Attack also Slows the target by 99% for 0.25 seconds. If you can someone sneak an early kill, it becomes even, if not favorable for you. True damage cannot be modified up or down in nearly all cases. 5 Attack Damage10 Health25% Base Mana Regen2 Gold Per 10 SecondsTribute: While nearby an ally champion, damaging Abilities and Attacks against champions or buildings grant 20 gold. 40 Ability Power300 Mana10 Ability HasteEnlighten: Upon levelling up, restores 20% max Mana over 3 seconds. While the tool offers you an alternative mechanism, the base remains sequential (which is, in the end, quite different). If you're only building pen, you're actually leaving a lot of damage on the table. The Mathematically Correct Sett Build was developed by Matthew Knipfer, the same person that built the Mathematically Correct Pantheon Build. These effects recharge every 35 seconds (Max 3 charges).Quest: Earn 500 gold from this item to transform it into Targon's Buckler, gaining Active - Warding.This item grants reduced gold from minions if you kill excessive numbers of them. 300 Health45 Armor5% Move SpeedShipwrecker: While moving, build up to 40 bonus Move Speed. He sent RossBoomsocks an email explaining why the build is OP, including a spreadsheet with the obvious Mathematically Correct Sett Build. Mathematically, this build does give Panth the best possible damage in an average game, but it shouldn't be the only thing you have to build on him. 350 Health60 ArmorThorns: When struck by an Attack, deal (10 + 10% bonus Armor) magic damage to the attacker and apply 40% Grievous Wounds for 3 seconds if they are a champion. Damage and healing reduced by 50% if the target has recently been affected by another Intervention. Strength of level-scaling effects are based on the ally's level. Active - Consume: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds. Always 1 item with resists. Runes can also modify your damage depending on the enemy's HP. Since 1995, Pantheon Chemical, Inc. has been providing Specialty Cleaning And Sanitation Preparations from Phoenix. If you stun, Nami can follow with bubble. Just annoying af. 225 W DEER VALLEY RD PHOENIX, AZ 85027 Same thing as Irelia. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Mythic Passive: Grants all other Legendary items 3 Attack Damage, 3 Ability Haste, and 3 Move Speed. 100 Ability Power50% Attack SpeedIcathian Bite: Attacks apply (15 + 20% Ability Power) magic damage On-Hit. Scaling champs. 80 HealthFocus: Attacks deal an additional 5 physical damage to minions.Recovery: Restores 6 Health every 5 seconds.Endure: Restores up to 40 Health over 8 seconds after taking damage from a champion, large jungle monster, or epic jungle monster. 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